Game Designer (m/f/*) Full-time On-site in Cologne Area
You are a game designer generalist, comfortable with getting your hands dirty in engine and putting on whatever design hat is necessary to contribute to a game project. This ranges from concept work and market research, to narrative design and systemic game design.
You are able to communicate and explain your ideas to multi-disciplinary teams clearly. You're interested in bringing and consolidating new ideas from your life and interests into the industry. You are a strong vision keeper and able to direct projects with a small team.
What you would be doing
You would work with the other game designers on new game concepts and prototypes, helping to define the game's narrative as well as player interactions, game loops and systems. For that you would write concept and design documents. You would make presentations, do market research, prepare pitches and of course work directly on prototypes to evaluate and iterate on your ideas.
Once a production starts you would help ensuring a cohesive vision (some arts and crafts might be involved). You would make sure gameplay supports narrative and the other way around, and that everyone within the team is on the same page about what kind of game we are making.
Depending on the kind of game you would design gameplay and systems, write stories, bios, quests and dialogs, as well as implement, test and balance everything. You would be working with tools like Excel, Notion and Miro, but also implementing and tweaking directly in engine.
- An existing portfolio with multiple games and/or prototypes
- Experience with 3D engines such as Unity and Unreal
- Very good communication skills
- Ability to give and receive feedback
- Ability to explain gameplay and systems through word, text, drawings and charts
- Understanding of systemic game design
- Ability to work in a small team
- Working in a self-reliant, decently organized manner
- Rudimentary programming knowledge
- Experience in a company as a game designer
- Experience with writing game dialogs (English)
- Worked on shipped games
Perks & Benefits
- Unlimited work contract
- 30 days of paid vacation per year
- Money and time budget for training and education
- Once a year: One-week game jam during office hours
- We are proud to have a works council already established
- Flexible work hours (parent friendly)
- No crunch
- No NFTs
- One-month Sabbatical possible after you have worked with us for two years
- We work in a beautiful, industrial-style office
- You will get a public transport ticket for the Cologne Area
- We offer flexibility to work from home two days per week
- We do regular paid-for team events
- We have weekly team lunches and monthly team breakfasts
- Discounts for gyms and bike sponsorships can be arranged
- Our office manager will help you with the challenges of relocating
- We offer financial help for relocation
- Office dogs!
Why we do what we do
When we founded Massive Miniteam all we wanted was a nice and stable work environment. For us that meant being happy and healthy while working on exciting projects. Today we are fortunate to share this vision with our ever growing team.
We value good communication, inclusivity and professionality. We want to ensure that everyone feels comfortable and respected so that they have space and time to grow. To work with us means to join a kind and generally lighthearted environment and always be confronted with new and exciting tasks to tackle.
What we do
We currently work on multiple unannounced titles in varying stages of development, different genres and project scopes. We strive to develop high quality indie games that are made with a lot of love, care and professionality.
In our humble beginnings we were split between game development and client work to keep our studio running. Since Massive Miniteam has been acquired by HandyGames and became part of THQ Nordic we are 100% dedicated to video games.
Our main focus is developing our own games, but thanks to our experience with console development we have the opportunity to work with a lot of interesting companies and to help them port their games to many different platforms.
If you think you’d be a good fit for us, we’d be happy to take a look at your application! Please include:
- [Full name] - [Job you are applying for] in the subject of your email
- Brief cover letter, including earliest start date and desired salary
- Link to portfolio
Send to: firstname.lastname@example.org!